Case study
swemu: reconstructing a SoulWorker server from client packet readers
swemu reconstructs a server for the SoulWorker GB/Steam 2.3.34.7 game client in Rust. Its research log reports REA/Ghidra decompilation and Unicorn execution of client routines to recover packet layouts, encryption, and exchanges used for login, characters, world entry, and early combat.
- Targets
- Game · Protocol
- Category
- Community REA investigations
- Relationship
- Author-reported mixed workflow
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 2
- Last commit
- 2026-11-07
- Language
- Rust
- License (GitHub)
- AGPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide your own SoulWorker 2.3.34.7 client for generated tables and testing.
- Prerequisites: The server uses stable Rust edition 2024; research tools require Python 3.12 and documented Python packages.
- Prerequisites: Some game data requires separate server-side tables; fallbacks are used where possible.
- Limits: Combat is buggy and quests, parties, friends, guilds, and PvP are missing.
- License: AGPL-3.0 license.
Cite
BibTeX
@misc{swemu-case,
title = {{swemu: reconstructing a SoulWorker server from client packet readers}},
howpublished = {\url{https://github.com/BocchiV/swemu}},
url = {https://github.com/BocchiV/swemu},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/swemu-case/}}
}Plain text
swemu: reconstructing a SoulWorker server from client packet readers. https://github.com/BocchiV/swemu (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/swemu-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · BocchiV/swemu · Revision 268a167
- docs/re-log.md GitHub · BocchiV/swemu · Revision 268a167
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