Case study
The Legend of Zelda: a work-in-progress NES disassembly
zeldasource disassembles the NES release of The Legend of Zelda into banked assembly files. Its CC65 build uses an original iNES ROM supplied by the user and checks the rebuilt image against an MD5 checksum.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 77
- Last commit
- 2016-04-14
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A Unix-like environment, GNU Make, the CC65 toolchain, and the user's original iNES ROM named zelda_base.nes.
- Limits: The disassembly is a work in progress.
- License: No licence file in the repository.
Cite
BibTeX
@misc{legend-of-zelda-nes-disassembly-case,
title = {{The Legend of Zelda: a work-in-progress NES disassembly}},
howpublished = {\url{https://github.com/camthesaxman/zeldasource}},
url = {https://github.com/camthesaxman/zeldasource},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/legend-of-zelda-nes-disassembly-case/}}
}Plain text
The Legend of Zelda: a work-in-progress NES disassembly. https://github.com/camthesaxman/zeldasource (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/legend-of-zelda-nes-disassembly-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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