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Case study

The Legend of Zelda: a work-in-progress NES disassembly

zeldasource disassembles the NES release of The Legend of Zelda into banked assembly files. Its CC65 build uses an original iNES ROM supplied by the user and checks the rebuilt image against an MD5 checksum.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
77
Last commit
2016-04-14
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A Unix-like environment, GNU Make, the CC65 toolchain, and the user's original iNES ROM named zelda_base.nes.
  • Limits: The disassembly is a work in progress.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{legend-of-zelda-nes-disassembly-case,
  title = {{The Legend of Zelda: a work-in-progress NES disassembly}},
  howpublished = {\url{https://github.com/camthesaxman/zeldasource}},
  url = {https://github.com/camthesaxman/zeldasource},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/legend-of-zelda-nes-disassembly-case/}}
}

Plain text

The Legend of Zelda: a work-in-progress NES disassembly. https://github.com/camthesaxman/zeldasource (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/legend-of-zelda-nes-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · camthesaxman/zeldasource · Revision c1de287
  2. Makefile GitHub · camthesaxman/zeldasource · Revision c1de287

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