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Case study

Onslaught CE: a native Battle Engine Aquila port

Onslaught CE ports Battle Engine Aquila to native 32-bit Linux and Windows builds using the game's public source and a separate matching decompilation. Its SDL3 platform layer supplies window, input and audio support, with Direct3D 9 through dxvk-native on Linux and the system implementation on Windows; retail data comes from the user's installation.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
2
Last commit
2026-11-07
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-owned Battle Engine Aquila installation is required for retail data.
  • Scope: The native builds target i686 Linux and Windows.
  • Limits: The project describes its current status as an early preview.
  • License: GPL-3.0-only license.

Cite

BibTeX

@misc{onslaught-ce-case,
  title = {{Onslaught CE: a native Battle Engine Aquila port}},
  howpublished = {\url{https://github.com/dlprentice/onslaught-ce}},
  url = {https://github.com/dlprentice/onslaught-ce},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/onslaught-ce-case/}}
}

Plain text

Onslaught CE: a native Battle Engine Aquila port. https://github.com/dlprentice/onslaught-ce (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/onslaught-ce-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · dlprentice/onslaught-ce · Revision 1f1639f
  2. port/README.md GitHub · dlprentice/onslaught-ce · Revision 1f1639f

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