Case study
Open Ocarina: a PC source port of Ocarina of Time
Open Ocarina ports the Ocarina of Time decompilation to a Windows build using assets extracted from the player's ROM. It adds adjustable frame rates, free camera control, keyboard and gamepad mappings, and support for GLideN64 texture packs.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 703
- Last commit
- 2023-04-22
- Language
- C++
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A prior copy of a supported Ocarina of Time ROM is required to extract assets.
- Prerequisites: Visual Studio 2019 or later is the documented supported build environment, limited to 32-bit Win32 builds.
- Limits: The README marks higher frame rates as experimental and states Linux and macOS are unsupported.
- License: GPL-2.0 applies only to commits after 27 December 2021; earlier upstream source was not retroactively relicensed.
Cite
BibTeX
@misc{open-ocarina-master-port-case,
title = {{Open Ocarina: a PC source port of Ocarina of Time}},
howpublished = {\url{https://github.com/blawar/ooot}},
url = {https://github.com/blawar/ooot},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/open-ocarina-master-port-case/}}
}Plain text
Open Ocarina: a PC source port of Ocarina of Time. https://github.com/blawar/ooot (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open-ocarina-master-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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