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Case study

OpenCE-macOS: porting Halo: Combat Evolved to Apple silicon

OpenCE-macOS ports OpenCE's Halo: Combat Evolved decompilation to Apple silicon Macs. It builds a native macOS app, maps the game's 32-bit code into a 4 GB address window, and renders through ANGLE on Metal. At first launch, the app imports maps from the user's Xbox disc image.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
4
Last commit
2026-10-11
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Apple silicon Mac running macOS 11 or later.
  • Prerequisites: A user-owned Halo: Combat Evolved Xbox disc image in ISO or XISO format.
  • Prerequisites: Source builds require Xcode command line tools, Python 3, LLVM, lld, Ninja and CMake.
  • License: CC0-1.0 License for the project's code.

Cite

BibTeX

@misc{opence-macos-case,
  title = {{OpenCE-macOS: porting Halo: Combat Evolved to Apple silicon}},
  howpublished = {\url{https://github.com/channelramble/OpenCE-macOS}},
  url = {https://github.com/channelramble/OpenCE-macOS},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opence-macos-case/}}
}

Plain text

OpenCE-macOS: porting Halo: Combat Evolved to Apple silicon. https://github.com/channelramble/OpenCE-macOS (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/opence-macos-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · channelramble/OpenCE-macOS · Revision 80a4d03
  2. port/macos/README.md GitHub · channelramble/OpenCE-macOS · Revision 80a4d03

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