Case study
OpenCE-macOS: porting Halo: Combat Evolved to Apple silicon
OpenCE-macOS ports OpenCE's Halo: Combat Evolved decompilation to Apple silicon Macs. It builds a native macOS app, maps the game's 32-bit code into a 4 GB address window, and renders through ANGLE on Metal. At first launch, the app imports maps from the user's Xbox disc image.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 4
- Last commit
- 2026-10-11
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Apple silicon Mac running macOS 11 or later.
- Prerequisites: A user-owned Halo: Combat Evolved Xbox disc image in ISO or XISO format.
- Prerequisites: Source builds require Xcode command line tools, Python 3, LLVM, lld, Ninja and CMake.
- License: CC0-1.0 License for the project's code.
Cite
BibTeX
@misc{opence-macos-case,
title = {{OpenCE-macOS: porting Halo: Combat Evolved to Apple silicon}},
howpublished = {\url{https://github.com/channelramble/OpenCE-macOS}},
url = {https://github.com/channelramble/OpenCE-macOS},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opence-macos-case/}}
}Plain text
OpenCE-macOS: porting Halo: Combat Evolved to Apple silicon. https://github.com/channelramble/OpenCE-macOS (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/opence-macos-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · channelramble/OpenCE-macOS · Revision 80a4d03
- port/macos/README.md GitHub · channelramble/OpenCE-macOS · Revision 80a4d03
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