Case study
OpenCE PS4: porting Halo: Combat Evolved to PlayStation 4
OpenCE PS4 ports OpenCE's reconstructed Halo: Combat Evolved code to a jailbroken PlayStation 4. It builds the game as x32 code inside a PS4 host, maps platform services and DualShock 4 input, and routes OpenGL ES rendering through Mesa Zink and RADV; game maps come from the user's own Xbox copy.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 10
- Last commit
- 2026-10-22
- Language
- C
- License (GitHub)
- AGPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A jailbroken PS4 with GoldHEN, FTP access and the user's own original Xbox copy of Halo: Combat Evolved are required.
- Testing evidence: The retail Xbox NTSC 1.0 maps are the tested game data.
- Limits: Only the original PS4 model has been tested; online and LAN play have not been tried.
- License: AGPL-3.0-or-later.
Cite
BibTeX
@misc{opence-ps4-case,
title = {{OpenCE PS4: porting Halo: Combat Evolved to PlayStation 4}},
howpublished = {\url{https://github.com/iHaiDeeZ/OpenCE-PS4}},
url = {https://github.com/iHaiDeeZ/OpenCE-PS4},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opence-ps4-case/}}
}Plain text
OpenCE PS4: porting Halo: Combat Evolved to PlayStation 4. https://github.com/iHaiDeeZ/OpenCE-PS4 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/opence-ps4-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · iHaiDeeZ/OpenCE-PS4 · Revision dcf1b83
- docs/BUILDING.md GitHub · iHaiDeeZ/OpenCE-PS4 · Revision dcf1b83
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