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Case study

OpenCE PS4: porting Halo: Combat Evolved to PlayStation 4

OpenCE PS4 ports OpenCE's reconstructed Halo: Combat Evolved code to a jailbroken PlayStation 4. It builds the game as x32 code inside a PS4 host, maps platform services and DualShock 4 input, and routes OpenGL ES rendering through Mesa Zink and RADV; game maps come from the user's own Xbox copy.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
10
Last commit
2026-10-22
Language
C
License (GitHub)
AGPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A jailbroken PS4 with GoldHEN, FTP access and the user's own original Xbox copy of Halo: Combat Evolved are required.
  • Testing evidence: The retail Xbox NTSC 1.0 maps are the tested game data.
  • Limits: Only the original PS4 model has been tested; online and LAN play have not been tried.
  • License: AGPL-3.0-or-later.

Cite

BibTeX

@misc{opence-ps4-case,
  title = {{OpenCE PS4: porting Halo: Combat Evolved to PlayStation 4}},
  howpublished = {\url{https://github.com/iHaiDeeZ/OpenCE-PS4}},
  url = {https://github.com/iHaiDeeZ/OpenCE-PS4},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opence-ps4-case/}}
}

Plain text

OpenCE PS4: porting Halo: Combat Evolved to PlayStation 4. https://github.com/iHaiDeeZ/OpenCE-PS4 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/opence-ps4-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · iHaiDeeZ/OpenCE-PS4 · Revision dcf1b83
  2. docs/BUILDING.md GitHub · iHaiDeeZ/OpenCE-PS4 · Revision dcf1b83

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