# Onslaught CE: a native Battle Engine Aquila port

> Onslaught CE ports Battle Engine Aquila to native 32-bit Linux and Windows builds using the game's public source and a separate matching decompilation. Its SDL3 platform layer supplies window, input and audio support, with Direct3D 9 through dxvk-native on Linux and the system implementation on Windows; retail data comes from the user's installation.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/dlprentice/onslaught-ce>
- Primary source: <https://github.com/dlprentice/onslaught-ce/blob/1f1639fc9c15bb04f0dc98bf6ee0634639a3bf92/README.md>
- Catalog page: <https://awesomerea.org/resources/onslaught-ce-case/>
- Record JSON: <https://awesomerea.org/resources/onslaught-ce-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/onslaught-ce-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned Battle Engine Aquila installation is required for retail data.
- **Scope:** The native builds target i686 Linux and Windows.
- **Limits:** The project describes its current status as an early preview.
- **License:** GPL-3.0-only license.

## Primary sources

1. <https://github.com/dlprentice/onslaught-ce/blob/1f1639fc9c15bb04f0dc98bf6ee0634639a3bf92/README.md>
2. <https://github.com/dlprentice/onslaught-ce/blob/1f1639fc9c15bb04f0dc98bf6ee0634639a3bf92/port/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
