Case study
OpenCivOne: rewriting the original Civilization
OpenCivOne rewrites the 1991 DOS Civilization game for desktop systems with .NET 8 and Avalonia. A virtual CPU runs assembly code still awaiting replacement, while rewritten portions use C#. The game currently needs the owner's original text, picture, and palette files.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: .NET 8 and Avalonia are used on Windows, Linux, and macOS desktops.
- Prerequisites: A legally owned copy of the original game is required, including its .txt, .pic, and .pal files.
- Limits: The rewrite is in progress; some assembly code still runs through a virtual CPU.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{opencivone-case,
title = {{OpenCivOne: rewriting the original Civilization}},
howpublished = {\url{https://codeberg.org/rhorvat/OpenCivOne}},
url = {https://codeberg.org/rhorvat/OpenCivOne},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opencivone-case/}}
}Plain text
OpenCivOne: rewriting the original Civilization. https://codeberg.org/rhorvat/OpenCivOne (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/opencivone-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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