Case study
OpenCrossing-Xbox: an original Xbox port of Animal Crossing
OpenCrossing-Xbox compiles the decompiled GameCube code of Animal Crossing for the original Xbox and reads data from the user's USA Rev 0 disc image. Its Xbox-specific layer adapts video, audio, input, memory and file paths, including a renderer path to the NV2A GPU.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 34
- Last commit
- 2026-10-30
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An original Xbox capable of homebrew and the user's Animal Crossing USA GAFE01 Rev 0 disc image are required.
- Scope: A stock 64 MB Xbox is the documented hardware target.
- Limits: PAL, Japanese, e+ and Rev 1 discs are unsupported; some game features and visual details remain limited.
- License: The decompiled code is CC0; the port layer is MIT.
Cite
BibTeX
@misc{opencrossing-xbox-case,
title = {{OpenCrossing-Xbox: an original Xbox port of Animal Crossing}},
howpublished = {\url{https://github.com/TechProGabe/OpenCrossing-Xbox}},
url = {https://github.com/TechProGabe/OpenCrossing-Xbox},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opencrossing-xbox-case/}}
}Plain text
OpenCrossing-Xbox: an original Xbox port of Animal Crossing. https://github.com/TechProGabe/OpenCrossing-Xbox (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opencrossing-xbox-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · TechProGabe/OpenCrossing-Xbox · Revision f56d9c1
- docs/architecture.md GitHub · TechProGabe/OpenCrossing-Xbox · Revision f56d9c1
- LICENSE GitHub · TechProGabe/OpenCrossing-Xbox · Revision f56d9c1
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