Case study
GoldenEye64Recomp: a macOS and Linux static recompilation port
GoldenEye64Recomp ports the GoldenEye 007 recompilation to macOS and Linux with N64Recomp and RT64, using a user-supplied Nintendo 64 ROM. A standard build generates game code during compilation; a clean build recompiles functions in memory at launch. The project documents platform changes and fixes to runtime messaging, rendering and recompilation behavior.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 22
- Last commit
- 2026-08-20
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-owned GoldenEye 007 NTSC-U ROM matching the specified SHA-1 is required.
- Prerequisites: macOS builds require macOS 13+, full Xcode and Homebrew; Linux builds require Vulkan support and the listed build tools.
- Limits: Skyboxes render black, water is flat and the multiplayer UI is incomplete.
- License: The repository contains GPL-3.0 license text in COPYING; components under lib retain their own licenses.
Cite
BibTeX
@misc{goldeneye64-recomp-case,
title = {{GoldenEye64Recomp: a macOS and Linux static recompilation port}},
howpublished = {\url{https://github.com/cblock85/GoldenEye64Recomp}},
url = {https://github.com/cblock85/GoldenEye64Recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/goldeneye64-recomp-case/}}
}Plain text
GoldenEye64Recomp: a macOS and Linux static recompilation port. https://github.com/cblock85/GoldenEye64Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/goldeneye64-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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