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Case study

Gran Turismo 5 Prologue Recompiled: a PS3 boot investigation

Gran Turismo 5 Prologue Recompiled lifts the PS3 game's PowerPC code with ps3recomp and builds a native Windows x86-64 executable. Game-specific scripts cover SELF decryption, function discovery, SPU workloads and a longjmp patch. The author reports repeatable loading of 116 assets during boot, before any frame is drawn.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
7
Last commit
2026-09-28
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's NPUA80075 PSN package and its .rap file are required.
  • Prerequisites: Windows 10/11 x64, Visual Studio 2022, LLVM 18+, CMake 3.20+, Ninja, Python 3.10+ and ps3recomp are required.
  • Limits: Pre-alpha: the boot loads content but has not drawn a frame.
  • License: MIT license.

Cite

BibTeX

@misc{gran-turismo-5-prologue-recompiled-case,
  title = {{Gran Turismo 5 Prologue Recompiled: a PS3 boot investigation}},
  howpublished = {\url{https://github.com/sp00nznet/GT5P}},
  url = {https://github.com/sp00nznet/GT5P},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gran-turismo-5-prologue-recompiled-case/}}
}

Plain text

Gran Turismo 5 Prologue Recompiled: a PS3 boot investigation. https://github.com/sp00nznet/GT5P (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gran-turismo-5-prologue-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/GT5P · Revision 65c75d6
  2. docs/progress.md GitHub · sp00nznet/GT5P · Revision 65c75d6

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