Case study
Gran Turismo 5 Prologue Recompiled: a PS3 boot investigation
Gran Turismo 5 Prologue Recompiled lifts the PS3 game's PowerPC code with ps3recomp and builds a native Windows x86-64 executable. Game-specific scripts cover SELF decryption, function discovery, SPU workloads and a longjmp patch. The author reports repeatable loading of 116 assets during boot, before any frame is drawn.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 7
- Last commit
- 2026-09-28
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's NPUA80075 PSN package and its .rap file are required.
- Prerequisites: Windows 10/11 x64, Visual Studio 2022, LLVM 18+, CMake 3.20+, Ninja, Python 3.10+ and ps3recomp are required.
- Limits: Pre-alpha: the boot loads content but has not drawn a frame.
- License: MIT license.
Cite
BibTeX
@misc{gran-turismo-5-prologue-recompiled-case,
title = {{Gran Turismo 5 Prologue Recompiled: a PS3 boot investigation}},
howpublished = {\url{https://github.com/sp00nznet/GT5P}},
url = {https://github.com/sp00nznet/GT5P},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gran-turismo-5-prologue-recompiled-case/}}
}Plain text
Gran Turismo 5 Prologue Recompiled: a PS3 boot investigation. https://github.com/sp00nznet/GT5P (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gran-turismo-5-prologue-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/GT5P · Revision 65c75d6
- docs/progress.md GitHub · sp00nznet/GT5P · Revision 65c75d6
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