Case study
GoldenPad: GoldenEye 007 rebuilt for Apple devices
GoldenPad runs GoldenEye 007 on iPhone, iPad and Apple Silicon Mac using statically recompiled game code from GoldenEye64Recomp. Its Apple host adds touch and controller input, saves and audio, while RT64 presents graphics through Metal. Users generate the game-bearing build from their own US retail ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 191
- Last commit
- 2026-11-01
- Language
- Swift
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- A user-owned US GoldenEye 007 Nintendo 64 ROM is required to generate the game-bearing build.
- iPhone and iPad builds require iOS or iPadOS 17+; the Mac runtime is an Apple Silicon alpha.
- An Apple Silicon Mac with Xcode and PadMint is the documented build route; a Windows 11 PadMint route is experimental.
- The Mac build has open performance and renderer parity issues, and complete multiplayer acceptance remains open.
Cite
BibTeX
@misc{goldenpad-case,
title = {{GoldenPad: GoldenEye 007 rebuilt for Apple devices}},
howpublished = {\url{https://github.com/chrissotraidis/goldenpad}},
url = {https://github.com/chrissotraidis/goldenpad},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/goldenpad-case/}}
}Plain text
GoldenPad: GoldenEye 007 rebuilt for Apple devices. https://github.com/chrissotraidis/goldenpad (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/goldenpad-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · chrissotraidis/goldenpad · Revision d1d38d7
- docs/ARCHITECTURE.md GitHub · chrissotraidis/goldenpad · Revision d1d38d7
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