Case study
GoldenRecomp: statically recompiling GoldenEye 007
GoldenRecomp is a recompilation of GoldenEye 007 built with a modified N64Recomp. It needs ge007.tlbfree.elf and ge007.tlbfree.z64 from the TBLFREE_NOCOMPRESSION branch of kholdfuzion/goldeneye_src. That branch removes the TLB and leaves the ROM decompressed, so a console build of the ROM needs 8 MB of RAM. N64Recomp.exe us.toml and RSPRecomp.exe aspMain.us.toml generate the code. Visual Studio then builds GoldenRecomp.exe. The reviewed page says the game runs stably and the sound works. Multiplayer UI, the dam and frigate sky and water, and some weapon fire rates are still open.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 219
- Last commit
- 2026-07-05
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- The TLB-free ELF and ROM named above. Visual Studio, or the included Windows N64Recomp binaries.
- The README names no license.
Cite
BibTeX
@misc{goldenrecomp,
title = {{GoldenRecomp: statically recompiling GoldenEye 007}},
howpublished = {\url{https://github.com/kholdfuzion/GoldenRecomp}},
url = {https://github.com/kholdfuzion/GoldenRecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/goldenrecomp/}}
}Plain text
GoldenRecomp: statically recompiling GoldenEye 007. https://github.com/kholdfuzion/GoldenRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/goldenrecomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · kholdfuzion/GoldenRecomp · Revision f31b5d1
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