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Case study

GoldenRecomp: statically recompiling GoldenEye 007

GoldenRecomp is a recompilation of GoldenEye 007 built with a modified N64Recomp. It needs ge007.tlbfree.elf and ge007.tlbfree.z64 from the TBLFREE_NOCOMPRESSION branch of kholdfuzion/goldeneye_src. That branch removes the TLB and leaves the ROM decompressed, so a console build of the ROM needs 8 MB of RAM. N64Recomp.exe us.toml and RSPRecomp.exe aspMain.us.toml generate the code. Visual Studio then builds GoldenRecomp.exe. The reviewed page says the game runs stably and the sound works. Multiplayer UI, the dam and frigate sky and water, and some weapon fire rates are still open.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
219
Last commit
2026-07-05
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The TLB-free ELF and ROM named above. Visual Studio, or the included Windows N64Recomp binaries.
  • The README names no license.

Cite

BibTeX

@misc{goldenrecomp,
  title = {{GoldenRecomp: statically recompiling GoldenEye 007}},
  howpublished = {\url{https://github.com/kholdfuzion/GoldenRecomp}},
  url = {https://github.com/kholdfuzion/GoldenRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/goldenrecomp/}}
}

Plain text

GoldenRecomp: statically recompiling GoldenEye 007. https://github.com/kholdfuzion/GoldenRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/goldenrecomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · kholdfuzion/GoldenRecomp · Revision f31b5d1

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