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Case study

GT2 RecompOne: Gran Turismo 2 static recompilation with multiplayer

GT2 RecompOne translates Gran Turismo 2's PlayStation MIPS code into C# ahead of time and runs it as a .NET program with replacement console services. Game-specific hooks and symbol maps support an added multiplayer mode with LAN discovery, direct UDP connections and a relay.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
30
Last commit
2026-09-13
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The Gran Turismo 2 Combined Disc (USA) image in .cue/.bin or .chd form and the .NET 10 SDK are required.
  • Limits: The author reports builds and gameplay on Windows; multiplayer is in alpha.
  • License: MIT License.

Cite

BibTeX

@misc{gt2-recompone-case,
  title = {{GT2 RecompOne: Gran Turismo 2 static recompilation with multiplayer}},
  howpublished = {\url{https://github.com/ianitsky/gt2-multiplayer}},
  url = {https://github.com/ianitsky/gt2-multiplayer},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gt2-recompone-case/}}
}

Plain text

GT2 RecompOne: Gran Turismo 2 static recompilation with multiplayer. https://github.com/ianitsky/gt2-multiplayer (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gt2-recompone-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ianitsky/gt2-multiplayer · Revision c5d2aeb

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