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Case study

GoldenEye Metal: an Xbox 360 recompilation with native Metal rendering

GoldenEye Metal ports GoldenEye 007's Xbox 360 game code to Apple Silicon Macs through ahead-of-time ARM64 recompilation. Its compatibility runtime supplies Xbox 360 APIs, and its Metal backend translates Xenos shaders and renders the game's GPU commands.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
92
Last commit
2026-10-09
Language
C

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires an Apple Silicon Mac with macOS 14 or later and the user's compatible local game backup.
  • Limits: Internal rendering remains at 1280×720; broader hardware and mission testing continues.
  • License: The source tree uses multiple licences; see its LICENSE and third-party notices.

Cite

BibTeX

@misc{goldeneye-metal-case,
  title = {{GoldenEye Metal: an Xbox 360 recompilation with native Metal rendering}},
  howpublished = {\url{https://github.com/ysrdevs/goldeneye-metal}},
  url = {https://github.com/ysrdevs/goldeneye-metal},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/goldeneye-metal-case/}}
}

Plain text

GoldenEye Metal: an Xbox 360 recompilation with native Metal rendering. https://github.com/ysrdevs/goldeneye-metal (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/goldeneye-metal-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ysrdevs/goldeneye-metal · Revision d9ea7da
  2. docs/GOLDENEYE_NATIVE_METAL_PROJECT_STATUS.md GitHub · ysrdevs/goldeneye-metal · Revision d9ea7da

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