Case study
Splinter Cell: Double Agent — statically recompiling the Xbox game for Windows
This is a native Windows port of the original Xbox game Splinter Cell: Double Agent, made with Xbox XBE Recomp. The x86 game code is translated to C++ ahead of time and drawn with Direct3D 12 and XAudio2. An ISO or extracted files go in assets for play. A source build needs extracted files: default.xbe, sc4_adv.xbe, and the Default, Media, and adv folders. build.bat compiles it to out/build/release/SCDA.exe. The minimum system is Windows 10 64-bit, a CPU with SSE4.2 and POPCNT, and a Direct3D 12 GPU.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 463
- Last commit
- 2026-11-01
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Visual Studio 2022 with the C++ desktop workload, Clang tools, and CMake. Extracted Xbox files for a source build.
- The README names no license.
Cite
BibTeX
@misc{scda-xbe-recomp,
title = {{Splinter Cell: Double Agent — statically recompiling the Xbox game for Windows}},
howpublished = {\url{https://github.com/TGP482/SCDA-XBERecomp}},
url = {https://github.com/TGP482/SCDA-XBERecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/scda-xbe-recomp/}}
}Plain text
Splinter Cell: Double Agent — statically recompiling the Xbox game for Windows. https://github.com/TGP482/SCDA-XBERecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/scda-xbe-recomp/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · TGP482/SCDA-XBERecomp · Revision 86686d5
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