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Case study

Splinter Cell: Double Agent — statically recompiling the Xbox game for Windows

This is a native Windows port of the original Xbox game Splinter Cell: Double Agent, made with Xbox XBE Recomp. The x86 game code is translated to C++ ahead of time and drawn with Direct3D 12 and XAudio2. An ISO or extracted files go in assets for play. A source build needs extracted files: default.xbe, sc4_adv.xbe, and the Default, Media, and adv folders. build.bat compiles it to out/build/release/SCDA.exe. The minimum system is Windows 10 64-bit, a CPU with SSE4.2 and POPCNT, and a Direct3D 12 GPU.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
463
Last commit
2026-11-01
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Visual Studio 2022 with the C++ desktop workload, Clang tools, and CMake. Extracted Xbox files for a source build.
  • The README names no license.

Cite

BibTeX

@misc{scda-xbe-recomp,
  title = {{Splinter Cell: Double Agent — statically recompiling the Xbox game for Windows}},
  howpublished = {\url{https://github.com/TGP482/SCDA-XBERecomp}},
  url = {https://github.com/TGP482/SCDA-XBERecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/scda-xbe-recomp/}}
}

Plain text

Splinter Cell: Double Agent — statically recompiling the Xbox game for Windows. https://github.com/TGP482/SCDA-XBERecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/scda-xbe-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · TGP482/SCDA-XBERecomp · Revision 86686d5

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