Case study
ssrecomp: a single-screen Pokémon SoulSilver static recompilation
ssrecomp statically translates Pokémon SoulSilver's ARM9 code to C++ and runs it with a patched melonDS core supplying Nintendo DS hardware. Its frontend combines play on one screen and adds widescreen presentation and controller support. Builds generate game-specific code locally from the user's US ROM or decompilation output; the author states development has moved to another project.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 137
- Last commit
- 2026-10-22
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide your own Pokémon SoulSilver US ROM.
- Prerequisites: Build with the documented melonDS-based tools and platform dependencies.
- Limits: The author states this repository will receive no further updates.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{ssrecomp-pokemon-soulsilver-case,
title = {{ssrecomp: a single-screen Pokémon SoulSilver static recompilation}},
howpublished = {\url{https://github.com/ClickingMaster/ssrecomp}},
url = {https://github.com/ClickingMaster/ssrecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssrecomp-pokemon-soulsilver-case/}}
}Plain text
ssrecomp: a single-screen Pokémon SoulSilver static recompilation. https://github.com/ClickingMaster/ssrecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ssrecomp-pokemon-soulsilver-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ClickingMaster/ssrecomp · Revision 3146fb2
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