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Case study

SSX 3: statically recompiling the PS2 game to Rust

This is a native Rust port of SSX 3 for PlayStation 2, USA SLUS_207.72. The game code was statically recompiled to Rust and is being replaced function by function. Rendering, movies, sound, files, controllers, and the memory card are native. The README says every race, freestyle event, and Conquer the Mountain are playable, on macOS, Windows, and Linux, with an experimental browser build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
39
Last commit
2026-11-09
Language
Rust
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The player supplies their own disc. Generated code and the disc image stay outside git.
  • The README names no license for this project. It names MIT for ps2-web-recomp.

Cite

BibTeX

@misc{ssx3-decomp,
  title = {{SSX 3: statically recompiling the PS2 game to Rust}},
  howpublished = {\url{https://github.com/andersfischernielsen/ssx3-decomp}},
  url = {https://github.com/andersfischernielsen/ssx3-decomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssx3-decomp/}}
}

Plain text

SSX 3: statically recompiling the PS2 game to Rust. https://github.com/andersfischernielsen/ssx3-decomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ssx3-decomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · andersfischernielsen/ssx3-decomp · Revision 94a2838

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