Case study
SSX 3: statically recompiling the PS2 game to Rust
This is a native Rust port of SSX 3 for PlayStation 2, USA SLUS_207.72. The game code was statically recompiled to Rust and is being replaced function by function. Rendering, movies, sound, files, controllers, and the memory card are native. The README says every race, freestyle event, and Conquer the Mountain are playable, on macOS, Windows, and Linux, with an experimental browser build.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 39
- Last commit
- 2026-11-09
- Language
- Rust
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- The player supplies their own disc. Generated code and the disc image stay outside git.
- The README names no license for this project. It names MIT for ps2-web-recomp.
Cite
BibTeX
@misc{ssx3-decomp,
title = {{SSX 3: statically recompiling the PS2 game to Rust}},
howpublished = {\url{https://github.com/andersfischernielsen/ssx3-decomp}},
url = {https://github.com/andersfischernielsen/ssx3-decomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssx3-decomp/}}
}Plain text
SSX 3: statically recompiling the PS2 game to Rust. https://github.com/andersfischernielsen/ssx3-decomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ssx3-decomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · andersfischernielsen/ssx3-decomp · Revision 94a2838
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