# Splinter Cell: Double Agent — statically recompiling the Xbox game for Windows

> This is a native Windows port of the original Xbox game Splinter Cell: Double Agent, made with Xbox XBE Recomp. The x86 game code is translated to C++ ahead of time and drawn with Direct3D 12 and XAudio2. An ISO or extracted files go in assets for play. A source build needs extracted files: default.xbe, sc4_adv.xbe, and the Default, Media, and adv folders. build.bat compiles it to out/build/release/SCDA.exe. The minimum system is Windows 10 64-bit, a CPU with SSE4.2 and POPCNT, and a Direct3D 12 GPU.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/TGP482/SCDA-XBERecomp>
- Primary source: <https://github.com/TGP482/SCDA-XBERecomp/blob/86686d585292ffd56d436d29734ca1da4570275a/README.md>
- Catalog page: <https://awesomerea.org/resources/scda-xbe-recomp/>
- Record JSON: <https://awesomerea.org/resources/scda-xbe-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/scda-xbe-recomp/index.md)

## Requirements & limits

- Visual Studio 2022 with the C++ desktop workload, Clang tools, and CMake. Extracted Xbox files for a source build.
- The README names no license.

## Primary sources

1. <https://github.com/TGP482/SCDA-XBERecomp/blob/86686d585292ffd56d436d29734ca1da4570275a/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
