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Case study

OpenDW: porting Dragon Wars to a C game engine

OpenDW ports Dragon Wars from its 16-bit DOS implementation toward a C game engine for modern environments. It builds an SDL2 frontend and uses the player's original DRAGON.COM, DATA1 and DATA2 files; the repository also includes resource extraction tools.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
18
Last commit
2026-04-11
Language
C
License (GitHub)
ISC

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires the original DRAGON.COM executable and DATA1 and DATA2 files.
  • Prerequisites: Requires SDL2 and CMake to build; unit tests additionally require Check.
  • Prerequisites: On Linux and Unix, the original game filenames must be lowercase and placed beside the build.
  • Limits: The C port is described as an attempt.
  • License: ISC license.

Cite

BibTeX

@misc{opendw-dragon-wars-case,
  title = {{OpenDW: porting Dragon Wars to a C game engine}},
  howpublished = {\url{https://github.com/devinsmith/opendw}},
  url = {https://github.com/devinsmith/opendw},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendw-dragon-wars-case/}}
}

Plain text

OpenDW: porting Dragon Wars to a C game engine. https://github.com/devinsmith/opendw (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/opendw-dragon-wars-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · devinsmith/opendw · Revision e9765e6

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