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Case study

OpenOMORI: rehosting OMORI's desktop runtime in the browser

OpenOMORI rehosts the user's OMORI copy in a browser by replacing the game's NW.js and Node desktop APIs with browser-facing shims. It adds in-memory data decryption, a mod loader, map and event compiler, checkpoints and research-based story-route tools. The author reports coverage of early game flows on one Steam build in Windows Chrome, with later gameplay still unexplored.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
6
Last commit
2026-10-10
Language
TypeScript
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply a PC copy of OMORI, Bun and a Chromium browser.
  • Limits: Testing is documented for Steam build v1.0.8 on Windows Chrome; battles, long sessions and audio remain untested.
  • License: MIT licence.

Cite

BibTeX

@misc{openomori-case,
  title = {{OpenOMORI: rehosting OMORI's desktop runtime in the browser}},
  howpublished = {\url{https://github.com/dazacode/openomori}},
  url = {https://github.com/dazacode/openomori},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openomori-case/}}
}

Plain text

OpenOMORI: rehosting OMORI's desktop runtime in the browser. https://github.com/dazacode/openomori (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openomori-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · dazacode/openomori · Revision 266429b
  2. docs/ARCHITECTURE.md GitHub · dazacode/openomori · Revision 266429b

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