Case study
OpenMTV: Mad TV decompiled and ported to modern systems
OpenMTV ports the 1991 DOS game Mad TV to Windows, macOS, and Linux using readable C reconstructed from its executable. A static recompiler supplies machine-level C for remaining code, while a DOS and hardware runtime supports the game and comparisons with original behavior.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-10-23
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply your own Mad TV files: MTV.EXE, INTRO.EXE, SOURCE1.RSC, SOURCE2.RSC, MCV.BIN, and DATAV.PCK for source builds.
- Prerequisites: Source builds require a C compiler, make, SDL2, Python 3.8+ with capstone, and Go 1.25+ for the launcher.
- Limits: The author reports 591 of 601 game functions in readable C; the remainder uses machine-level C.
- License: GPL-3.0.
Cite
BibTeX
@misc{openmtv-mad-tv-case,
title = {{OpenMTV: Mad TV decompiled and ported to modern systems}},
howpublished = {\url{https://github.com/openmtv/openmtv}},
url = {https://github.com/openmtv/openmtv},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openmtv-mad-tv-case/}}
}Plain text
OpenMTV: Mad TV decompiled and ported to modern systems. https://github.com/openmtv/openmtv (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openmtv-mad-tv-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · openmtv/openmtv · Revision 413ab9c
- names/FINDINGS.md GitHub · openmtv/openmtv · Revision 413ab9c
- src/README.md GitHub · openmtv/openmtv · Revision 413ab9c
More in Games
- openmx: porting the MX Unleashed simulation to Rust · Case study
- OpenNox: a cross-platform reconstruction of the Nox engine · Case study
- OpenOMORI: rehosting OMORI's desktop runtime in the browser · Case study
- OpenPREY: a replacement engine for PREY (2006) · Case study
- OpenSolomonsKey: a Linux and Windows port of Solomon's Key · Case study
- OpenSpidey: a native Spider-Man (2000) PC rebuild · Case study