Case study
OpenPREY: a replacement engine for PREY (2006)
OpenPREY adapts a Quake4Doom-derived engine to run PREY (2006) from the player's original installation on Windows, Linux and macOS. It checks the game's PK4 asset layout, supports its game-module loading model, and adds SDL3 windowing, modern display modes and diagnostic tooling.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 62
- Last commit
- 2026-04-26
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A legitimate PREY (2006) installation supplying its original assets is required.
- Prerequisites: Building requires Meson 1.2 or newer and a platform compiler; Ninja is the recommended backend. The game library is documented as a companion repository.
- Limits: The engine remains under active development.
- License: GPL-3.0 for the engine code; companion game-library code is subject to the PREY SDK EULA.
Cite
BibTeX
@misc{openprey-prey-2006-case,
title = {{OpenPREY: a replacement engine for PREY (2006)}},
howpublished = {\url{https://github.com/themuffinator/openPREY}},
url = {https://github.com/themuffinator/openPREY},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openprey-prey-2006-case/}}
}Plain text
OpenPREY: a replacement engine for PREY (2006). https://github.com/themuffinator/openPREY (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openprey-prey-2006-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · themuffinator/openPREY · Revision c9601e0
- BUILDING.md GitHub · themuffinator/openPREY · Revision c9601e0
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