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Case study

openmx: porting the MX Unleashed simulation to Rust

openmx ports the PlayStation 2 game MX Unleashed's riding simulation to Rust and supplies new desktop and browser presentation. It reads tracks, vehicles, art and sound from the user's disc dump; the author reports comparing simulation functions, PCSX2 captures and frame-by-frame replay state hashes with the original.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
10
Last commit
2026-11-10
Language
Rust

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's own MX Unleashed PS2 disc dump, serial SLUS-20767, is required.
  • Prerequisites: Rust and Cargo are required to build from source.
  • Limits: Campaign races and AI opponents are unfinished.
  • License: MIT license.

Cite

BibTeX

@misc{openmx-case,
  title = {{openmx: porting the MX Unleashed simulation to Rust}},
  howpublished = {\url{https://github.com/FIZL0/openmx}},
  url = {https://github.com/FIZL0/openmx},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openmx-case/}}
}

Plain text

openmx: porting the MX Unleashed simulation to Rust. https://github.com/FIZL0/openmx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openmx-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · FIZL0/openmx · Revision 267aada

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