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Case study

Hexwaste: reimplementing a slice of the Fallout 2 engine

Hexwaste reimplements part of the Fallout 2 engine in C# and MonoGame using files from the user's own installation. It reads DAT archives, maps, sprites, scripts, audio, and cutscenes, and implements exploration, dialogue, combat, travel, and persistent state. Its research notes compare behavior and formats with fallout2-ce while documenting the playable scope.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
4
Last commit
2026-10-20
Language
C#

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An original Fallout 2 installation containing master.dat, critter.dat, and patch000.dat is required.
  • Scope: The implementation covers a slice of the engine rather than the complete game.
  • License: Licensed under Sustainable Use License 1.0.

Cite

BibTeX

@misc{hexwaste-case,
  title = {{Hexwaste: reimplementing a slice of the Fallout 2 engine}},
  howpublished = {\url{https://github.com/eko1495/HexWaste}},
  url = {https://github.com/eko1495/HexWaste},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/hexwaste-case/}}
}

Plain text

Hexwaste: reimplementing a slice of the Fallout 2 engine. https://github.com/eko1495/HexWaste (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hexwaste-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · eko1495/HexWaste · Revision ee52c7f
  2. LICENSE.md GitHub · eko1495/HexWaste · Revision ee52c7f

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