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Case study

hode: a Heart of Darkness engine reimplementation

hode reimplements the engine of Heart of Darkness and reads data files from the original Windows demo or CD release. Its C++ source includes game, level, resource, video and audio handling, with command-line options for data paths, levels and checkpoints.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
152
Last commit
2023-12-08
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original Heart of Darkness data files, including PAF, setup and level files, are required.
  • Prerequisites: The CMake build requires SDL2.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{hode-case,
  title = {{hode: a Heart of Darkness engine reimplementation}},
  howpublished = {\url{https://github.com/usineur/hode}},
  url = {https://github.com/usineur/hode},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/hode-case/}}
}

Plain text

hode: a Heart of Darkness engine reimplementation. https://github.com/usineur/hode (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hode-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.txt GitHub · usineur/hode · Revision 59f3c46

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