Case study
hode: a Heart of Darkness engine reimplementation
hode reimplements the engine of Heart of Darkness and reads data files from the original Windows demo or CD release. Its C++ source includes game, level, resource, video and audio handling, with command-line options for data paths, levels and checkpoints.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 152
- Last commit
- 2023-12-08
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original Heart of Darkness data files, including PAF, setup and level files, are required.
- Prerequisites: The CMake build requires SDL2.
- License: No licence file in the repository.
Cite
BibTeX
@misc{hode-case,
title = {{hode: a Heart of Darkness engine reimplementation}},
howpublished = {\url{https://github.com/usineur/hode}},
url = {https://github.com/usineur/hode},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/hode-case/}}
}Plain text
hode: a Heart of Darkness engine reimplementation. https://github.com/usineur/hode (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hode-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.txt GitHub · usineur/hode · Revision 59f3c46
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