# Hexwaste: reimplementing a slice of the Fallout 2 engine

> Hexwaste reimplements part of the Fallout 2 engine in C# and MonoGame using files from the user's own installation. It reads DAT archives, maps, sprites, scripts, audio, and cutscenes, and implements exploration, dialogue, combat, travel, and persistent state. Its research notes compare behavior and formats with fallout2-ce while documenting the playable scope.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/eko1495/HexWaste>
- Primary source: <https://github.com/eko1495/HexWaste/blob/ee52c7f527cc1aa4eba237daa63863ae8adde2c1/README.md>
- Catalog page: <https://awesomerea.org/resources/hexwaste-case/>
- Record JSON: <https://awesomerea.org/resources/hexwaste-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/hexwaste-case/index.md)

## Requirements & limits

- **Prerequisites:** An original Fallout 2 installation containing master.dat, critter.dat, and patch000.dat is required.
- **Scope:** The implementation covers a slice of the engine rather than the complete game.
- **License:** Licensed under Sustainable Use License 1.0.

## Primary sources

1. <https://github.com/eko1495/HexWaste/blob/ee52c7f527cc1aa4eba237daa63863ae8adde2c1/README.md>
2. <https://github.com/eko1495/HexWaste/blob/ee52c7f527cc1aa4eba237daa63863ae8adde2c1/LICENSE.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
