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Case study

HL2-RS: a partial Rust reconstruction of Half-Life 2

HL2-RS partially reconstructs Half-Life 2 in Rust and Bevy, reading maps, models, textures, animations, and sounds from an installed copy. Its source separates Source asset readers, simulation, UI, and rendering; the author reports working menus and selected city sequences while the campaign remains incomplete.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
19
Last commit
2026-11-09
Language
Rust
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An owned Steam PC installation of Half-Life 2 is required for game content.
  • Prerequisites: Source builds need Rust/Cargo and platform compiler tools.
  • Limits: The full campaign is not playable yet; Linux runtime behavior remains untested.
  • License: MIT.

Cite

BibTeX

@misc{hl2-rs-case,
  title = {{HL2-RS: a partial Rust reconstruction of Half-Life 2}},
  howpublished = {\url{https://github.com/kvalls/hl2-rs}},
  url = {https://github.com/kvalls/hl2-rs},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/hl2-rs-case/}}
}

Plain text

HL2-RS: a partial Rust reconstruction of Half-Life 2. https://github.com/kvalls/hl2-rs (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hl2-rs-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · kvalls/hl2-rs · Revision 20825b9

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