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Case study

hi-octane202x: reconstructing Hi-Octane and its level editor

hi-octane202x is a C++ reconstruction of Bullfrog's Hi-Octane that uses data extracted from the user's original game files. It implements vehicle physics, weapons and HUD elements, with basic computer-driver steering and attacks. Its level editor can change textures, terrain heights, columns and map entities.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
16
Last commit
2026-11-08
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide the original game data and HIOCTANE.CD in the documented build location.
  • Prerequisites: The documented build uses CMake 3.10 or later, Irrlicht 1.8.5, SFML 3.0.1 or later, libADLMIDI 1.5.1 and FreeType 2.10.4.
  • Testing evidence: The author reports testing two original game versions; other versions may require changes.
  • License: GPL-3.0 licence.

Cite

BibTeX

@misc{hi-octane202x-case,
  title = {{hi-octane202x: reconstructing Hi-Octane and its level editor}},
  howpublished = {\url{https://github.com/woalexan/hi-octane202x}},
  url = {https://github.com/woalexan/hi-octane202x},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/hi-octane202x-case/}}
}

Plain text

hi-octane202x: reconstructing Hi-Octane and its level editor. https://github.com/woalexan/hi-octane202x (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hi-octane202x-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · woalexan/hi-octane202x · Revision 7279344

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