Case study
HotaSim: reconstructing Horn of the Abyss battle mechanics
HotaSim reimplements selected Heroes III: Horn of the Abyss battle mechanics in C++ and uses them in a battle simulator. The author describes reverse-engineering game code, recording Cheat Engine addresses and annotating AI disassembly. The simulator currently handles simple melee units without additional abilities.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2024-08-08
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: Visual Studio and the Horn of the Abyss game are needed for the documented build and analysis workflow.
- Limits: Simulation is limited to simple melee units, and the outcome replay is buggy.
- License: MIT license.
Cite
BibTeX
@misc{hotasim-case,
title = {{HotaSim: reconstructing Horn of the Abyss battle mechanics}},
howpublished = {\url{https://github.com/patrulek/hotasim}},
url = {https://github.com/patrulek/hotasim},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/hotasim-case/}}
}Plain text
HotaSim: reconstructing Horn of the Abyss battle mechanics. https://github.com/patrulek/hotasim (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hotasim-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · patrulek/hotasim · Revision 21f6041
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