Star on GitHubStar2.4k stars

Case study

HotaSim: reconstructing Horn of the Abyss battle mechanics

HotaSim reimplements selected Heroes III: Horn of the Abyss battle mechanics in C++ and uses them in a battle simulator. The author describes reverse-engineering game code, recording Cheat Engine addresses and annotating AI disassembly. The simulator currently handles simple melee units without additional abilities.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
3
Last commit
2024-08-08
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

Copy as MarkdownView JSONCite

Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Visual Studio and the Horn of the Abyss game are needed for the documented build and analysis workflow.
  • Limits: Simulation is limited to simple melee units, and the outcome replay is buggy.
  • License: MIT license.

Cite

BibTeX

@misc{hotasim-case,
  title = {{HotaSim: reconstructing Horn of the Abyss battle mechanics}},
  howpublished = {\url{https://github.com/patrulek/hotasim}},
  url = {https://github.com/patrulek/hotasim},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/hotasim-case/}}
}

Plain text

HotaSim: reconstructing Horn of the Abyss battle mechanics. https://github.com/patrulek/hotasim (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hotasim-case/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · patrulek/hotasim · Revision 21f6041

More in Games

All 2976 entries in GamesGames case studies (2832)

↑↓ move↵ open⌘↵ new tab