Case study
DirkSimple: reconstructing Dragon's Lair and Cliff Hanger game logic
DirkSimple reconstructs Dragon's Lair and Cliff Hanger laserdisc game logic in Lua, playing user-supplied original footage through a C FMV runtime. It accepts Ogg Theora video with matching timing and can be built as a standalone SDL player or a libretro core.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 62
- Last commit
- 2026-07-27
- Language
- Assembly
- License (GitHub)
- Zlib
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original game footage converted to a correctly timed Ogg Theora file is required.
- Prerequisites: CMake and SDL2 development libraries are required for the standalone build.
- Limits: Other FMV games beyond Dragon's Lair and Cliff Hanger are not implemented.
- License: Zlib license.
Cite
BibTeX
@misc{dirksimple-laserdisc-games-case,
title = {{DirkSimple: reconstructing Dragon's Lair and Cliff Hanger game logic}},
howpublished = {\url{https://github.com/icculus/DirkSimple}},
url = {https://github.com/icculus/DirkSimple},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dirksimple-laserdisc-games-case/}}
}Plain text
DirkSimple: reconstructing Dragon's Lair and Cliff Hanger game logic. https://github.com/icculus/DirkSimple (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dirksimple-laserdisc-games-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · icculus/DirkSimple · Revision d5d75f9
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