Case study
Donkey Kong: reconstructing arcade gameplay from descriptions and video
The Donkey Kong arcade remake recreates the 1981 game's four stages in C++ with Allegro5, using published descriptions of original mechanics and observations from play videos. The author reports that rolling barrels are close to the original while other behaviors and movement timing differ; the repository contains the game logic without its assets.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 14
- Last commit
- 2021-10-14
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Allegro5 and a C++20 build environment with CMake for Windows or Linux.
- Scope: Game assets have been removed from the repository.
- Limits: The author reports imperfect behavior for wild barrels and player movement, plus remaining high-score bugs.
- License: No licence file in the repository.
Cite
BibTeX
@misc{donkey-kong-arcade-remake-case,
title = {{Donkey Kong: reconstructing arcade gameplay from descriptions and video}},
howpublished = {\url{https://github.com/ianmurfinxyz/donkey_kong_arcade}},
url = {https://github.com/ianmurfinxyz/donkey_kong_arcade},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/donkey-kong-arcade-remake-case/}}
}Plain text
Donkey Kong: reconstructing arcade gameplay from descriptions and video. https://github.com/ianmurfinxyz/donkey_kong_arcade (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/donkey-kong-arcade-remake-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ianmurfinxyz/donkey_kong_arcade · Revision cb8510a
- CMakeLists.txt GitHub · ianmurfinxyz/donkey_kong_arcade · Revision cb8510a
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