Case study
Doom64EX: a reverse-engineered recreation of Doom 64
Doom64EX recreates Doom 64 as a buildable engine with added modding features. Its data generator produces the required WAD and soundfont files from a user-supplied Doom 64 ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 275
- Last commit
- 2025-11-16
- Language
- C++
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A Doom 64 ROM is required to generate doom64.wad and doomsnd.sf2.
- Prerequisites: Building requires a C++14 compiler, CMake, SDL2, SDL2_net, zlib and libpng; Linux, Windows and macOS are supported.
- License: Licensed under GPL-2.0.
Cite
BibTeX
@misc{doom64ex-case,
title = {{Doom64EX: a reverse-engineered recreation of Doom 64}},
howpublished = {\url{https://github.com/svkaiser/Doom64EX}},
url = {https://github.com/svkaiser/Doom64EX},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/doom64ex-case/}}
}Plain text
Doom64EX: a reverse-engineered recreation of Doom 64. https://github.com/svkaiser/Doom64EX (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doom64ex-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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