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Case study

Doom64EX: a reverse-engineered recreation of Doom 64

Doom64EX recreates Doom 64 as a buildable engine with added modding features. Its data generator produces the required WAD and soundfont files from a user-supplied Doom 64 ROM.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
275
Last commit
2025-11-16
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A Doom 64 ROM is required to generate doom64.wad and doomsnd.sf2.
  • Prerequisites: Building requires a C++14 compiler, CMake, SDL2, SDL2_net, zlib and libpng; Linux, Windows and macOS are supported.
  • License: Licensed under GPL-2.0.

Cite

BibTeX

@misc{doom64ex-case,
  title = {{Doom64EX: a reverse-engineered recreation of Doom 64}},
  howpublished = {\url{https://github.com/svkaiser/Doom64EX}},
  url = {https://github.com/svkaiser/Doom64EX},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/doom64ex-case/}}
}

Plain text

Doom64EX: a reverse-engineered recreation of Doom 64. https://github.com/svkaiser/Doom64EX (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doom64ex-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · svkaiser/Doom64EX · Revision e617032
  2. COPYING GitHub · svkaiser/Doom64EX · Revision e617032

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