Case study
Doom 64 EX+: a continuation of the Doom 64 recreation
Doom 64 EX+ continues the Doom 64 engine recreation with support for the 2020 remaster's IWAD, Lost Levels and KPF content. Its C source uses SDL3 and adds PWAD loading and other modding features, running on assets from the user's remaster copy.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 230
- Last commit
- 2025-11-05
- Language
- C
- Status
- Archived
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires asset files from a legally owned copy of the official Doom 64 remaster; older ROM-derived IWADs are unsupported.
- Prerequisites: Building requires SDL3, zlib, libpng, OpenGL and FMOD Studio.
- License: The source is released under the Doom Source License.
Cite
BibTeX
@misc{doom64ex-plus-case,
title = {{Doom 64 EX+: a continuation of the Doom 64 recreation}},
howpublished = {\url{https://github.com/atsb/Doom64EX-Plus}},
url = {https://github.com/atsb/Doom64EX-Plus},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/doom64ex-plus-case/}}
}Plain text
Doom 64 EX+: a continuation of the Doom 64 recreation. https://github.com/atsb/Doom64EX-Plus (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doom64ex-plus-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · atsb/Doom64EX-Plus · Revision 771e673
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