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Case study

Doom 64 EX+: a continuation of the Doom 64 recreation

Doom 64 EX+ continues the Doom 64 engine recreation with support for the 2020 remaster's IWAD, Lost Levels and KPF content. Its C source uses SDL3 and adds PWAD loading and other modding features, running on assets from the user's remaster copy.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
230
Last commit
2025-11-05
Language
C
Status
Archived

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires asset files from a legally owned copy of the official Doom 64 remaster; older ROM-derived IWADs are unsupported.
  • Prerequisites: Building requires SDL3, zlib, libpng, OpenGL and FMOD Studio.
  • License: The source is released under the Doom Source License.

Cite

BibTeX

@misc{doom64ex-plus-case,
  title = {{Doom 64 EX+: a continuation of the Doom 64 recreation}},
  howpublished = {\url{https://github.com/atsb/Doom64EX-Plus}},
  url = {https://github.com/atsb/Doom64EX-Plus},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/doom64ex-plus-case/}}
}

Plain text

Doom 64 EX+: a continuation of the Doom 64 recreation. https://github.com/atsb/Doom64EX-Plus (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doom64ex-plus-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · atsb/Doom64EX-Plus · Revision 771e673

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