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Case study

donut: reimplementing The Simpsons: Hit & Run

donut is a C++ and OpenGL reimplementation of The Simpsons: Hit & Run. It needs the original game assets. git clone --recursive fetches the tree. Dependencies are SDL2, Bullet3, OpenAL Soft, and fmt, installed through vcpkg or found by CMake. Windows uses Visual Studio 2019. The Linux command is cmake -S . -B build with the vcpkg toolchain, then cmake --build build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
488
Last commit
2021-05-11
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The original game assets. CMake, and vcpkg or the system packages for SDL2, Bullet3, OpenAL Soft, and fmt.
  • License: GPL version 3.

Cite

BibTeX

@misc{donut,
  title = {{donut: reimplementing The Simpsons: Hit \& Run}},
  howpublished = {\url{https://github.com/plowteam/donut}},
  url = {https://github.com/plowteam/donut},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/donut/}}
}

Plain text

donut: reimplementing The Simpsons: Hit & Run. https://github.com/plowteam/donut (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/donut/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · plowteam/donut · Revision 80c06fc

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