# DirkSimple: reconstructing Dragon's Lair and Cliff Hanger game logic

> DirkSimple reconstructs Dragon's Lair and Cliff Hanger laserdisc game logic in Lua, playing user-supplied original footage through a C FMV runtime. It accepts Ogg Theora video with matching timing and can be built as a standalone SDL player or a libretro core.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/icculus/DirkSimple>
- Primary source: <https://github.com/icculus/DirkSimple/blob/d5d75f97af34690010166a786ee41e15dd142c15/README.md>
- Catalog page: <https://awesomerea.org/resources/dirksimple-laserdisc-games-case/>
- Record JSON: <https://awesomerea.org/resources/dirksimple-laserdisc-games-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dirksimple-laserdisc-games-case/index.md)

## Requirements & limits

- **Prerequisites:** Original game footage converted to a correctly timed Ogg Theora file is required.
- **Prerequisites:** CMake and SDL2 development libraries are required for the standalone build.
- **Limits:** Other FMV games beyond Dragon's Lair and Cliff Hanger are not implemented.
- **License:** Zlib license.

## Primary sources

1. <https://github.com/icculus/DirkSimple/blob/d5d75f97af34690010166a786ee41e15dd142c15/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
