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Case study

Dig Dug – native PC port: reconstructing the arcade board

Dig Dug – native PC port re-creates the arcade board's three Z80 processors, shared memory, Namco I/O, video and wavetable sound in C# so user-supplied game ROM code runs on Windows and Linux. Its developer switches disassemble the Z80 programs and trace I/O, code coverage and memory writes.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
9
Last commit
2026-10-01
Language
C#

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's MAME-style Dig Dug revision a ROM set is required.
  • Prerequisites: Development builds use .NET 8 SDK and SDL2.
  • License: MIT license.

Cite

BibTeX

@misc{dig-dug-native-case,
  title = {{Dig Dug – native PC port: reconstructing the arcade board}},
  howpublished = {\url{https://github.com/TekRantGaming/digdug-native}},
  url = {https://github.com/TekRantGaming/digdug-native},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dig-dug-native-case/}}
}

Plain text

Dig Dug – native PC port: reconstructing the arcade board. https://github.com/TekRantGaming/digdug-native (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dig-dug-native-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · TekRantGaming/digdug-native · Revision f39916e
  2. docs/DEVELOPMENT.md GitHub · TekRantGaming/digdug-native · Revision f39916e

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