# Dig Dug – native PC port: reconstructing the arcade board

> Dig Dug – native PC port re-creates the arcade board's three Z80 processors, shared memory, Namco I/O, video and wavetable sound in C# so user-supplied game ROM code runs on Windows and Linux. Its developer switches disassemble the Z80 programs and trace I/O, code coverage and memory writes.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/TekRantGaming/digdug-native>
- Primary source: <https://github.com/TekRantGaming/digdug-native/blob/f39916ef85cb8080baa32a7a2e030abd19f1b8fb/README.md>
- Catalog page: <https://awesomerea.org/resources/dig-dug-native-case/>
- Record JSON: <https://awesomerea.org/resources/dig-dug-native-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dig-dug-native-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's MAME-style Dig Dug revision a ROM set is required.
- **Prerequisites:** Development builds use .NET 8 SDK and SDL2.
- **License:** MIT license.

## Primary sources

1. <https://github.com/TekRantGaming/digdug-native/blob/f39916ef85cb8080baa32a7a2e030abd19f1b8fb/README.md>
2. <https://github.com/TekRantGaming/digdug-native/blob/f39916ef85cb8080baa32a7a2e030abd19f1b8fb/docs/DEVELOPMENT.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
