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Case study

Diddy Kong Racing: matching N64 decompilation

Diddy Kong Racing reconstructs the N64 game's source code and builds against a user-supplied ROM. It extracts assets locally and compares rebuilt function assembly with the base ROM; the author reports complete decompilation for the default US version while documentation remains unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
424
Last commit
2026-10-01
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: An original Diddy Kong Racing ROM is required to extract assets.
  • Prerequisites: Builds require the documented compiler, make and platform dependencies.
  • Limits: The author reports 100.00% decompilation and 69.02% documentation progress for us.v77 as of October 1, 2026.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{diddy-kong-racing-case,
  title = {{Diddy Kong Racing: matching N64 decompilation}},
  howpublished = {\url{https://github.com/DavidSM64/Diddy-Kong-Racing}},
  url = {https://github.com/DavidSM64/Diddy-Kong-Racing},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/diddy-kong-racing-case/}}
}

Plain text

Diddy Kong Racing: matching N64 decompilation. https://github.com/DavidSM64/Diddy-Kong-Racing (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/diddy-kong-racing-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · DavidSM64/Diddy-Kong-Racing · Revision a5eb080

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