Case study
Diddy Kong Racing: matching N64 decompilation
Diddy Kong Racing reconstructs the N64 game's source code and builds against a user-supplied ROM. It extracts assets locally and compares rebuilt function assembly with the base ROM; the author reports complete decompilation for the default US version while documentation remains unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 424
- Last commit
- 2026-10-01
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: An original Diddy Kong Racing ROM is required to extract assets.
- Prerequisites: Builds require the documented compiler, make and platform dependencies.
- Limits: The author reports 100.00% decompilation and 69.02% documentation progress for us.v77 as of October 1, 2026.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{diddy-kong-racing-case,
title = {{Diddy Kong Racing: matching N64 decompilation}},
howpublished = {\url{https://github.com/DavidSM64/Diddy-Kong-Racing}},
url = {https://github.com/DavidSM64/Diddy-Kong-Racing},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/diddy-kong-racing-case/}}
}Plain text
Diddy Kong Racing: matching N64 decompilation. https://github.com/DavidSM64/Diddy-Kong-Racing (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/diddy-kong-racing-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · DavidSM64/Diddy-Kong-Racing · Revision a5eb080
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