# Diddy Kong Racing: matching N64 decompilation

> Diddy Kong Racing reconstructs the N64 game's source code and builds against a user-supplied ROM. It extracts assets locally and compares rebuilt function assembly with the base ROM; the author reports complete decompilation for the default US version while documentation remains unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/DavidSM64/Diddy-Kong-Racing>
- Primary source: <https://github.com/DavidSM64/Diddy-Kong-Racing/blob/a5eb080fa8f91b97d6f6495e0549ef7121ae7496/README.md>
- Catalog page: <https://awesomerea.org/resources/diddy-kong-racing-case/>
- Record JSON: <https://awesomerea.org/resources/diddy-kong-racing-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/diddy-kong-racing-case/index.md)

## Requirements & limits

- **Prerequisites:** An original Diddy Kong Racing ROM is required to extract assets.
- **Prerequisites:** Builds require the documented compiler, make and platform dependencies.
- **Limits:** The author reports 100.00% decompilation and 69.02% documentation progress for us.v77 as of October 1, 2026.
- **License:** CC0-1.0 license.

## Primary sources

1. <https://github.com/DavidSM64/Diddy-Kong-Racing/blob/a5eb080fa8f91b97d6f6495e0549ef7121ae7496/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
