Case study
Digimon World 3: matching PlayStation decompilation of three regional releases
Digimon World 3 decomp reconstructs the PlayStation game's executable, 21 overlays and stage files as C source for European, USA and Japanese releases. The author reports that builds from the shared source match the corresponding original binaries byte for byte; the build checks its outputs against SHA-1 values stored in the repository's version configurations.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 19
- Last commit
- 2026-10-16
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: An original copy of each game version being built is required.
- Prerequisites: Builds use the documented MIPS and Python toolchain or the supplied Docker environment.
- Limits: The project describes itself as a work in progress.
- License: MIT License.
Cite
BibTeX
@misc{digimon-world-3-decomp-case,
title = {{Digimon World 3: matching PlayStation decompilation of three regional releases}},
howpublished = {\url{https://github.com/ReGame-Labs/dw3_decomp}},
url = {https://github.com/ReGame-Labs/dw3_decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/digimon-world-3-decomp-case/}}
}Plain text
Digimon World 3: matching PlayStation decompilation of three regional releases. https://github.com/ReGame-Labs/dw3_decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/digimon-world-3-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ReGame-Labs/dw3_decomp · Revision 791932b
- src/README.md GitHub · ReGame-Labs/dw3_decomp · Revision 791932b
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