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Case study

Digimon World 3: matching PlayStation decompilation of three regional releases

Digimon World 3 decomp reconstructs the PlayStation game's executable, 21 overlays and stage files as C source for European, USA and Japanese releases. The author reports that builds from the shared source match the corresponding original binaries byte for byte; the build checks its outputs against SHA-1 values stored in the repository's version configurations.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
19
Last commit
2026-10-16
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: An original copy of each game version being built is required.
  • Prerequisites: Builds use the documented MIPS and Python toolchain or the supplied Docker environment.
  • Limits: The project describes itself as a work in progress.
  • License: MIT License.

Cite

BibTeX

@misc{digimon-world-3-decomp-case,
  title = {{Digimon World 3: matching PlayStation decompilation of three regional releases}},
  howpublished = {\url{https://github.com/ReGame-Labs/dw3_decomp}},
  url = {https://github.com/ReGame-Labs/dw3_decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/digimon-world-3-decomp-case/}}
}

Plain text

Digimon World 3: matching PlayStation decompilation of three regional releases. https://github.com/ReGame-Labs/dw3_decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/digimon-world-3-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ReGame-Labs/dw3_decomp · Revision 791932b
  2. src/README.md GitHub · ReGame-Labs/dw3_decomp · Revision 791932b

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