Case study
Digimon Digital Card Battle: a three-region matching decompilation
dcb_decomp reconstructs the PlayStation Digimon Digital Card Battle executable and overlays in C and assembly for US, Japanese and European releases. The author reports byte-identical builds of game code and data from one source tree, measured with objdiff. The repository records remaining source-form workarounds and assembly in linked PsyQ library code.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 7
- Last commit
- 2026-10-11
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Supply your own copy of the game for the chosen region.
- Limits: The author reports fully matching game code and data; some PsyQ library functions remain in assembly.
- License: MIT licence.
Cite
BibTeX
@misc{dcb-decomp-case,
title = {{Digimon Digital Card Battle: a three-region matching decompilation}},
howpublished = {\url{https://github.com/ReGame-Labs/dcb_decomp}},
url = {https://github.com/ReGame-Labs/dcb_decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dcb-decomp-case/}}
}Plain text
Digimon Digital Card Battle: a three-region matching decompilation. https://github.com/ReGame-Labs/dcb_decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dcb-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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