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Case study

Digimon World 2: a matching PlayStation decompilation

Digimon World 2 Decompilation reconstructs the USA PlayStation game's main executable and seven stage overlays as C source. The build compiles with a period PSX GCC toolchain, links each component, and compares its SHA-1 against files from the user's disc. The author reports byte-identical rebuilds and 1,088 matched game functions.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
16
Last commit
2026-10-08
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A user-owned Digimon World 2 USA disc is required; its executable and stage overlays must be extracted.
  • Prerequisites: The build uses PSX GCC 2.8.1, maspsx, splat, and the documented Python tools.
  • Scope: PsyQ library code remains in split assembly and is excluded from the game-function match count.
  • License: CC0-1.0 license applies to project code.

Cite

BibTeX

@misc{digimon-world-2-decomp-case,
  title = {{Digimon World 2: a matching PlayStation decompilation}},
  howpublished = {\url{https://github.com/Wyrelade/Digimon-World-2-Decomp}},
  url = {https://github.com/Wyrelade/Digimon-World-2-Decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/digimon-world-2-decomp-case/}}
}

Plain text

Digimon World 2: a matching PlayStation decompilation. https://github.com/Wyrelade/Digimon-World-2-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/digimon-world-2-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Wyrelade/Digimon-World-2-Decomp · Revision 9979eeb
  2. LICENSE GitHub · Wyrelade/Digimon-World-2-Decomp · Revision 9979eeb

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