Case study
Digimon World 2: a matching PlayStation decompilation
Digimon World 2 Decompilation reconstructs the USA PlayStation game's main executable and seven stage overlays as C source. The build compiles with a period PSX GCC toolchain, links each component, and compares its SHA-1 against files from the user's disc. The author reports byte-identical rebuilds and 1,088 matched game functions.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 16
- Last commit
- 2026-10-08
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A user-owned Digimon World 2 USA disc is required; its executable and stage overlays must be extracted.
- Prerequisites: The build uses PSX GCC 2.8.1, maspsx, splat, and the documented Python tools.
- Scope: PsyQ library code remains in split assembly and is excluded from the game-function match count.
- License: CC0-1.0 license applies to project code.
Cite
BibTeX
@misc{digimon-world-2-decomp-case,
title = {{Digimon World 2: a matching PlayStation decompilation}},
howpublished = {\url{https://github.com/Wyrelade/Digimon-World-2-Decomp}},
url = {https://github.com/Wyrelade/Digimon-World-2-Decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/digimon-world-2-decomp-case/}}
}Plain text
Digimon World 2: a matching PlayStation decompilation. https://github.com/Wyrelade/Digimon-World-2-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/digimon-world-2-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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