Case study
Digimon World 4: a matching PS2 decompilation
A work-in-progress matching decompilation reconstructs the USA PS2 release of Digimon World 4 as readable C and C++ source. The build compares recovered functions byte for byte with a user-provided retail executable and links remaining code from that executable; the author's progress report lists 76.5% of code bytes as fully matched.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-11-09
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Requires an x86-64 Linux system and a user's own Digimon World 4 USA SLUS-20836 disc image or executable.
- Prerequisites: The build requires Python 3, GNU make, mipsel-linux-gnu binutils, wibo and the pinned compilers described in the installation guide.
- Limits: The author reports 76.5% of code bytes fully matched; the decompilation remains unfinished.
- License: Project tooling and documentation are dedicated under CC0 1.0; the LICENSE file gives separate terms for recovered game material.
Cite
BibTeX
@misc{digimon-world-4-decomp-case,
title = {{Digimon World 4: a matching PS2 decompilation}},
howpublished = {\url{https://github.com/crashbashash/DW4_Decomp}},
url = {https://github.com/crashbashash/DW4_Decomp},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/digimon-world-4-decomp-case/}}
}Plain text
Digimon World 4: a matching PS2 decompilation. https://github.com/crashbashash/DW4_Decomp (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/digimon-world-4-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · crashbashash/DW4_Decomp · Revision 39dcd9f
- PROGRESS.md GitHub · crashbashash/DW4_Decomp · Revision 39dcd9f
- LICENSE GitHub · crashbashash/DW4_Decomp · Revision 39dcd9f
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