# Decompiling Sonic 1: translating 68K disassembly into C++

> Decompiling Sonic 1 translates the game's 68K assembly disassembly into organized C++11 source to study its behavior. The source covers levels, objects, movement, graphics and sound, while accompanying notes explain assembly patterns and inferred semantics.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/JarrettBillingsley/DecompilingSonic1>
- Primary source: <https://github.com/JarrettBillingsley/DecompilingSonic1/blob/3238a55ac642cf8f8b0e26b61727c295290173af/README.md>
- Catalog page: <https://awesomerea.org/resources/decompiling-sonic-1-case/>
- Record JSON: <https://awesomerea.org/resources/decompiling-sonic-1-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/decompiling-sonic-1-case/index.md)

## Requirements & limits

- **Scope:** C++11 is used for the translated source.
- **Limits:** The source is not set up to compile or run.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/JarrettBillingsley/DecompilingSonic1/blob/3238a55ac642cf8f8b0e26b61727c295290173af/README.md>
2. <https://github.com/JarrettBillingsley/DecompilingSonic1/blob/3238a55ac642cf8f8b0e26b61727c295290173af/notes.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
