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Case study

Deus Ex: reconstructed DeusEx.dll native code

Reconstructs the native DeusEx.dll game module for Deus Ex from analysis of its retail binary and Unreal Engine 1 interfaces. The project combines decompiler output, disassembly, SDK headers, UnrealScript declarations, and observed behavior; its recovered C++ remains a work in progress.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2026-07-21
Language
C++

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Requires a legally obtained copy of Deus Ex for normal use, testing, and comparison.
  • Prerequisites: Building requires headers, libraries, and development files compatible with the original Deus Ex and Unreal Engine 1 native environment.
  • Limits: Some reconstructed functions may differ from the original in edge cases or fidelity.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{deus-ex-dll-reconstruction-case,
  title = {{Deus Ex: reconstructed DeusEx.dll native code}},
  howpublished = {\url{https://github.com/LoadLineCalibration/DeusEx}},
  url = {https://github.com/LoadLineCalibration/DeusEx},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/deus-ex-dll-reconstruction-case/}}
}

Plain text

Deus Ex: reconstructed DeusEx.dll native code. https://github.com/LoadLineCalibration/DeusEx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/deus-ex-dll-reconstruction-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · LoadLineCalibration/DeusEx · Revision 8abf321

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