Case study
Deus Ex: reconstructed DeusEx.dll native code
Reconstructs the native DeusEx.dll game module for Deus Ex from analysis of its retail binary and Unreal Engine 1 interfaces. The project combines decompiler output, disassembly, SDK headers, UnrealScript declarations, and observed behavior; its recovered C++ remains a work in progress.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2026-07-21
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Requires a legally obtained copy of Deus Ex for normal use, testing, and comparison.
- Prerequisites: Building requires headers, libraries, and development files compatible with the original Deus Ex and Unreal Engine 1 native environment.
- Limits: Some reconstructed functions may differ from the original in edge cases or fidelity.
- License: No licence file in the repository.
Cite
BibTeX
@misc{deus-ex-dll-reconstruction-case,
title = {{Deus Ex: reconstructed DeusEx.dll native code}},
howpublished = {\url{https://github.com/LoadLineCalibration/DeusEx}},
url = {https://github.com/LoadLineCalibration/DeusEx},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/deus-ex-dll-reconstruction-case/}}
}Plain text
Deus Ex: reconstructed DeusEx.dll native code. https://github.com/LoadLineCalibration/DeusEx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/deus-ex-dll-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · LoadLineCalibration/DeusEx · Revision 8abf321
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