Case study
DoConfig-Decompilation: reconstructing Cave Story's options program
DoConfig-Decompilation reconstructs the options program for Cave Story as recompilable C++ source. The author reports that the rebuilt program behaves like the original.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 4
- Last commit
- 2018-08-18
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- License: No licence file in the repository.
Cite
BibTeX
@misc{doconfig-decompilation-case,
title = {{DoConfig-Decompilation: reconstructing Cave Story's options program}},
howpublished = {\url{https://github.com/GabrielRavier/DoConfig-Decompilation}},
url = {https://github.com/GabrielRavier/DoConfig-Decompilation},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/doconfig-decompilation-case/}}
}Plain text
DoConfig-Decompilation: reconstructing Cave Story's options program. https://github.com/GabrielRavier/DoConfig-Decompilation (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/doconfig-decompilation-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · GabrielRavier/DoConfig-Decompilation · Revision be586d6
More in Games
- DOD13-Client: reconstructing the Day of Defeat 1.3 client library · Case study
- Donkey Kong Country 2: an SNES disassembly · Case study
- Donkey Kong Country: a work-in-progress SNES disassembly · Case study
- Donkey-Kong-NES-Disassembly: disassembling the NES game · Case study
- DoomRPG-RE: reconstructing Doom RPG in C · Case study
- Duck Hunt: an NES disassembly · Case study