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Case study

Dishonored Recompilation: rebuilding the 2013 Win32 game executable

Dishonored Recompilation rebuilds the retail 2013 Win32 game executable as a functional, nonmatching C++ implementation. It combines a reference UE3 source tree with binary analysis, layout checks and runtime comparisons; the author reports that the build reaches the opening boat ride.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
9
Last commit
2026-10-12
Language
C++
License (GitHub)
AGPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A legally obtained 2013 retail game installation, the 2012 symbolized build and the reference UE3 10897 source tree are required.
  • Prerequisites: The build requires MSVC in a 32-bit x86 environment.
  • Limits: The author reports progress through the opening mission; the full campaign remains unfinished.
  • License: AGPL-3.0 license.

Cite

BibTeX

@misc{dishonored-recompilation-case,
  title = {{Dishonored Recompilation: rebuilding the 2013 Win32 game executable}},
  howpublished = {\url{https://github.com/ectrc/dishonoredrecompiled}},
  url = {https://github.com/ectrc/dishonoredrecompiled},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dishonored-recompilation-case/}}
}

Plain text

Dishonored Recompilation: rebuilding the 2013 Win32 game executable. https://github.com/ectrc/dishonoredrecompiled (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dishonored-recompilation-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ectrc/dishonoredrecompiled · Revision 1d1b188
  2. CMakeLists.txt GitHub · ectrc/dishonoredrecompiled · Revision 1d1b188

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