Case study
Burnout 2: a matching PlayStation 2 decompilation
Burnout 2 reconstructs the PlayStation 2 game from an August 2002 debug build into C and C++ for a byte-matching CodeWarrior build. The repository includes compiler-behavior probes and models for matching generated instructions. The author reports full implementation of the beta and about 70% matching; retail builds remain future work.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 9
- Last commit
- 2026-09-07
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Metrowerks CodeWarrior 3.0.1 and PlayStation 2 SDK versions 2.4.2, partial 2.5.4, and a newer SDK are required for the matching build.
- Prerequisites: On Linux, wibo must be on PATH to run the compiler.
- Limits: The author reports about 70% matching for the August 2002 beta; the retail build is not yet functional.
- License: No licence file in the repository.
Cite
BibTeX
@misc{burnout-2-decomp-case,
title = {{Burnout 2: a matching PlayStation 2 decompilation}},
howpublished = {\url{https://github.com/b3dllc/burnout2}},
url = {https://github.com/b3dllc/burnout2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/burnout-2-decomp-case/}}
}Plain text
Burnout 2: a matching PlayStation 2 decompilation. https://github.com/b3dllc/burnout2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/burnout-2-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · b3dllc/burnout2 · Revision 61e466e
- Makefile GitHub · b3dllc/burnout2 · Revision 61e466e
- re/README.md GitHub · b3dllc/burnout2 · Revision 61e466e
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