Case study
Caesar II Reconstruction: byte-matched DOS source and Windows function comparisons
Caesar II Reconstruction recovers C and assembly for the 1995 game and rebuilds its DOS PS.EXE with Watcom C. Its toolkit compares code and initialized data with the original, while a separate MSVC 4.0 workflow compares Windows functions against CAESAR2.EXE. The author reports a byte-exact DOS rebuild outside generated debug information.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 6
- Last commit
- 2026-09-06
- Language
- C
- License (GitHub)
- AGPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Requires Nix with flakes and Podman for the Watcom container.
- Prerequisites: Requires a local original PS.EXE matching the pinned hash; the runnable game also needs assets from a CD.
- Limits: A fresh clone currently needs a sibling reccmp checkout because the fork is not yet published.
- License: Licensed AGPL-3.0-or-later for project-owned code.
Cite
BibTeX
@misc{caesar-ii-reconstruction-case,
title = {{Caesar II Reconstruction: byte-matched DOS source and Windows function comparisons}},
howpublished = {\url{https://github.com/second-impressions/caesar2-reconstruction}},
url = {https://github.com/second-impressions/caesar2-reconstruction},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/caesar-ii-reconstruction-case/}}
}Plain text
Caesar II Reconstruction: byte-matched DOS source and Windows function comparisons. https://github.com/second-impressions/caesar2-reconstruction (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/caesar-ii-reconstruction-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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